Iron Galaxy has worked on games like Killer Instinct.

How Iron Galaxy is preserving company culture during the pandemic

Iron Galaxy has been making rough-sounding video games like Divekick, Wreckateer, and Killer Instinct since 2012, and before that, it had been making games for other companies since 2008. But underneath that tough, veteran exterior, the Chicago-based studio has been taking a kindly attitude toward its 150 employees as they work from home in the pandemic.

Small game development studios and freelancers have reported having a tough time coping with the pandemic, even though the video game industry hasn’t been hit as hard as other industries. This is according to a survey of 2,500 game developers by the Game Developers Conference, which held a special virtual event earlier this month.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.