Inworld AI had a booth on the show floor of the Game Developers Conference in San Francisco, where the company showed off characters in a game with a new kind of artificial intelligence. These non-player characters (NPCs) didn’t have canned answers to queries. I asked a series of questions and the characters answered me in conversational ways, without long delays in the interaction.
My basic mission in the sci-fi demo was to investigate an explosion and questions some witnesses. I asked basic questions about what one robot character saw and what they were doing. But I didn’t really get much out of it, and I was anxious to move on to the next witness. Then I asked, “Is there anything else you want to tell me?” And then the robot spilled its guts and told me what it really wanted to say. It was a useful clue that I only surfaced by asking an open-ended question. That actually felt pretty fun, as it made me believe that I would get the right answer from this NPC by asking the right question, rather than just fetching a piece of information in a much more robotic way.
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