Epic can cram tons of polygons into Unreal Engine scenes.

How Epic Games sees the new convergence of games and Hollywood | The DeanBeat

We’re still mourning E3, but I’m looking forward to the GamesBeat Summit 2023 event ahead, which will feature Robert Kirkman, creator of The Walking Dead. And while there isn’t anything to contemplate about E3, there is still a lot to reminisce about the recent Game Developers Conference. And in particular, I still have quite of few things to note about Epic Games’ State of Unreal event.

During the event, the Epic Games team showed off Unreal Engine 5.2, and they showed the latest advances in digital humans with demos of works such as Project M and Senua’s Saga: Hellblade 2. After that, I interviewed them about the convergence of games and Hollywood.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.