How Epic Games brought Fortnite home from the wilderness

Epic Games has evolved over the past few years from a game studio that makes one game at a time to a big self-publisher that works on multiple projects — including the Unreal Engine game tools. And one of the biggest titles in its new batch of games is Fortnite, a zombie defense game where you have to harvest resources, build a fort, and defend it against a horde of postapocalyptic enemies called Husks.

One of the architects behind Epic’s makeover is Donald Mustard, who announced in March that six games were in the works at Epic. Besides Fortnite (which debuts on July 25 on the PC and consoles), those games include Battle Breakers, Spyjinx, Paragon, Unreal Tournament, and Robo Recall.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.