How China is maneuvering into the global gaming markets

MONTREAL — In ways big and small, China is expanding its presence in the global gaming market without interruption. This is surprising in part because the Chinese stock market fell this year, and that hurt the ability to raise easy money.

But this week, Chinese companies showed what they could accomplish even during a so-called downturn. Shanda Games went private in a $1.9 billion transaction in a kind of deal that is increasingly common as publicly traded Chinese companies seek higher valuations in private markets. China’s NetEase, which publishes Blizzard’s World of Warcraft in China, also reported a billion dollars in quarterly revenue for the third quarter ended Sept. 30. It is about to launch a Kung Fu Panda mobile game. Chinese companies are becoming very large on a global scale, as China has become the world’s largest games market, and Chinese companies are showing up in places you wouldn’t expect.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.