Call of Duty: Infinite Warfare has a better story than it has had for some time. And one of the reasons is that Activision’s Infinity Ward studio recruited a couple of veterans from Naughty Dog, the maker of narrative-driven video games such as Uncharted and The Last of Us.
One of the new recruits was Taylor Kurosaki, the narrative director at Infinity Ward. He helped get the studio on track after the heavily criticized Call of Duty: Ghosts from 2013. That game had to be made in just two years even as it tried to span the platform transition between the PlayStation 3 and PlayStation 4 and the Xbox 360 and Xbox One. The result was kind of a rush job. But Activision created a new studio, Sledgehammer Games, that started making Call of Duty titles and allowed Infinity Ward the luxury of working on a game for three years instead of just two.

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