Naughty Dog storyteller brought deeper narrative to Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare has a better story than it has had for some time. And one of the reasons is that Activision’s Infinity Ward studio recruited a couple of veterans from Naughty Dog, the maker of narrative-driven video games such as Uncharted and The Last of Us.

One of the new recruits was Taylor Kurosaki, the narrative director at Infinity Ward. He helped get the studio on track after the heavily criticized Call of Duty: Ghosts from 2013. That game had to be made in just two years even as it tried to span the platform transition between the PlayStation 3 and PlayStation 4 and the Xbox 360 and Xbox One. The result was kind of a rush job. But Activision created a new studio, Sledgehammer Games, that started making Call of Duty titles and allowed Infinity Ward the luxury of working on a game for three years instead of just two.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.