Handy Games CEO Chris Kassulke on crunch, VR, and mobile gaming

Germany’s Handy Games isn’t really well known on the global gaming stage. But it has been around for 16 years, and surviving that long in the ultra-competitive game industry is a big achievement.

Chris Kassulke, the chief executive of Handy Games in Würzburg, Germany, told GamesBeat his company doesn’t compete head-on with mobile game giants Supercell, MZ (formerly Machine Zone), and King. Rather, his 65-person company creates niche mobile games for alternative markets. And while his bigger teams work on original mobile games such as Clouds and Sheep, he designates experimental teams to focus on new frontiers such as virtual reality games, smartwatch titles, and corporate gamification.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.