Hands-on with 3 missions of Call of Duty: WWII multiplayer

About three years ago, Sledgehammer Games and Activision decided to go back to the roots of Call of Duty in a setting in World War II. And with the revelation of Call of Duty: WWII’s multiplayer combat last week at the Electronic Entertainment Expo (E3), we finally have a good idea of what the decision means for “boots on the ground” combat.

At the big game trade show in Los Angeles. I played a few rounds of multiplayer on some close-combat maps, and then I interviewed Michael Condrey, co-CEO of Sledgehammer Games. Here are my impressions of the different matches we played.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.