About three years ago, Sledgehammer Games and Activision decided to go back to the roots of Call of Duty in a setting in World War II. And with the revelation of Call of Duty: WWII’s multiplayer combat last week at the Electronic Entertainment Expo (E3), we finally have a good idea of what the decision means for “boots on the ground” combat.
At the big game trade show in Los Angeles. I played a few rounds of multiplayer on some close-combat maps, and then I interviewed Michael Condrey, co-CEO of Sledgehammer Games. Here are my impressions of the different matches we played.
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