Clash Royale is one

Hands-on: Supercell has another big winner in Clash Royale

Supercell is the maker of huge mobile games Clash of Clans, Boom Beach, and Hay Day, and it has another big hit on its hands. Clash Royale shot to No. 1 in top downloads on the app stores less than a day after its release.

Ilkka Paananen, CEO of Supercell in Helsinki, Finland, said on his Facebook page that he was happy to release Clash Royale, particularly after the company had killed so many other games. Supercell rigorously tests its games in certain markets before releasing them. One of them, Smash Land, was pretty far along in development when the company decided to kill it in mid-2015. That kind of religious focus on quality has earned the company some loyal followers, and it tells you a lot about why Clash Royale is so important in the $34.8 billion mobile game industry.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.