Big Farm Story is debuting on Steam and the Windows Store.

Goodgame launches Big Farm Story on PC

Goodgame Studios has launched Big Farm Story on the PC as its latest farm simulator and role-playing game.

It’s available for PC players on Steam and the Microsoft Store for $20. It’s based on Hamburg, Germany-based Goodgame Studios’ popular Big Farm brand, which the company claims has attracted more than 92 million players worldwide. You craft your story by building a farm with friends and animals.

Farming is a perennial big genre on both mobile and the PC, and Goodgame is pushing ahead against a wide range of rivals from Giants Software’s Farming Simulator to Zynga’s FarmVille games. And Big Farm Story is a departure from the series’ previous free-to-play games — it’s a paid game, and it focuses on telling a story, not multiplayer gameplay.

Big Farm Story joins other Goodgame hits such as Big Farm and Big Farm: Mobile Harvest. After finding themselves on their missing grandfather’s abandoned farm, Big Farm Story players seek to rebuild it to its former glory, harvest crops, and take care of animals on the land. You can decorate your farmhouse, visit neighbors, or make friends in town. You can explore, craft and collect items, or fish and cook as well.

Alongside the full game, Big Farm Story players can also access a new, Asian-themed downloadable content (DLC), which includes a dwarf squirrel pet that accompanies them on a quest, 13 furniture and decorations items, building skins for player’s farmhouses, as well as a windmill, well and animal barns with unique designs.

To celebrate the game’s launch, Goodgame Studios will continue its collaboration with nonprofit organization One Tree Planted to donate 1,000 trees — and plant one additional tree — for every sold game during August to help reach the goal of 10,000 trees. Big Farm Story players will have the opportunity to decide where the trees are planted by voting on their favorite locations in Big Farm Story’s Community Hub on Steam.

Goodgame Studios focuses on free-to-play mobile and browser games. It has titles in 26 languages and more than 500 million registered users. Since 2018, it has been a division of the Stillfront Group. Goodgame has 270 employees.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.