Sony Santa Monica’s God of War was a masterclass in emotional storytelling, delivering character development and a touching tale of parenthood wrapped up in the trappings of one of the most violent game series ever created. Could the sequel, God of War Ragnarök, surpass it? I would argue it did, though it’s taken an unorthodox path to do so. It’s at least as good as its predecessor, though it does have some of the same gameplay and story peccadilloes.
Just as a warning, this review will contain very mild story spoilers — I don’t talk about anything important, but it’s impossible to address certain aspects of the game without spoiling. There are several story and character moments I can’t even discuss for fear of ruining the experience, but suffice to say there’s plenty going on in God of War Ragnarök.
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