To launch a multiplayer game globally, you probably think you’ve got two options: migrate to the cloud or go all-in with new infrastructure. But the risk, cost, and complexity can sink you. In this VB Live event, we’ll reveal how developers can defeat the major technological challenges and go big, instead of staying home.
“At a very basic level, creating an infrastructure for multiplayer games has always been extremely difficult,” says Nelson Rodriguez, director of games industry marketing at CDN giant Akamai Technologies whose client list includes Ubisoft, Nintendo, Electronic Arts, and Microsoft. “Players are all over the world, and the distances can make it very painful to develop a stable and fast connection — and game play is really sensitive when it comes to latency.”
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