Girl Scouts hold another event where girls earn video game patches

The Girl Scouts have created a patch for girls to earn a badge in video game design. The organizing groups announced their badge program last week, and they’ve got another event coming this weekend.

Women in Games International and the Girl Scouts of Greater Los Angeles are holding an event on October 1 from 10 am to 4 pm at the Sony PlayStation Santa Monica Studio in Santa Monica, Calif. The move comes three years after the Boy Scouts created a merit badge series in 2013. But better late than never.

At the event on Saturday, Girl Scouts will have the chance to learn what it’s like to work in the video game industry from a professional, create a physical prototype and a digital prototype, and test their designs.

WIGI spearheaded the L.A. initiative in order to prompt other Girl Scout councils across the nation to partner with local WIGI chapters to secure sponsors and develop similar programs. Eventually, WIGI also hopes Girl Scouts of the USA will be inspired to add a video game design badge to its list of National Proficiency badges. (Current tech-proficiency badges for Girl Scouts at the national level include Computer Expert, Digital Photographer, Entertainment Technology, Geocacher, Product Designer, Digital Moviemaker, Netiquette and Website Designer).

Both GSGLA and WIGI want to show girls possible career options in the video game industry, driving their interest in science, technology, engineering, and math (STEM) subjects.

“Girl Scouts has a long history of developing pioneers in the fields of science and technology. This workshop is not only fun for our Los Angeles area Girl Scouts, it’s a chance for girls to explore and experience STEM in a supportive environment,” said Lise Luttgens, Girl Scouts of Greater Los Angeles CEO, in a statement.

“By creating a STEM-aligned video game patch program for Girl Scouts, we’re helping young women see what opportunities are open to them in these fields,” said Amy Allison, vice president at WIGI, in a statement. “WIGI promotes diversity in the video game industry, and spearheading this effort means that women have more opportunities to be better represented in the next generation of video game creators.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.