Gingee launches a cross-platform 2D engine that simplifies life for game developers

Indie game developers are sprouting all over the place in the age of digital games. But those developers are finding it tough to get their games to run on every platform. So Gingee is announcing today that, after three months of collecting developers in a quiet way, it has created a cross-platform 2D game development engine that runs games on a bunch of platforms at full native speeds.

That is no small achievement, as other game-development platforms with lots of developers have been trying to make their games run speedy elsewhere. But Gingee is trying to one-up the likes of Unity and Cocos 2D by with something that makes the code run in as fast a way as possible. Already, more than 1,000 game developers have started using it in the past three months.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.