The panelists at the “Gaming for Health” panel at GamesBeat Summit.

Gaming is an unconventional new medical resource

During a panel at this week’s GamesBeat Summit, several experts in the field talked about the rise of digital entertainment as a new form of treatment. More specifically, they spoke about how video games can be used for a variety of healthcare applications, including neurological illnesses and even patient care. The panelists were Eddie Martucci, the CEO and co-founder of Akili Interactive, Mirelle Phillips, the founder of Studio Elsewhere and Laura Tabacof, assistant professor of rehabilitation at Mount Sinai. Stanley Pierre-Louis, CEO of the Entertainment Software Association, moderated the panel.

Martucci’s studio, Akili, produces EndeavorRx, produces an FDA-approved video game treatment for children with ADHD. As Martucci said, getting a game approved as a medical treatment was not easy: “The path was to take it all the way through clinical trials, so we’ve done large-scale clinical trials just like you’d expect from a pharmaceutical product. We took it to the FDA’s two-year review process for the first time and EndeavorRx is still the only FDA-approved video game out there. It was a long journey, took a long time and I think there’s lot we can learn now going forward.”

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.