GamesBeat Summit 2024: Ensuring a successful live-service game launch

“Running live services for your games these days, it’s table stakes,” said Amy Jo Kim, founder at Game Thinking. “Certainly every social game has that. But even single player games are either shifting to live services or thinking about it.”

But the success of live games depends on a variety of factors, from the tech under the hood to the whole player experience. At GamesBeat Summit 2024, Kim welcomed Carter Huffman, CTO of Modulate, Stefan Ideler, CIO and co-founder at i3D.net and Jeremy Joiner, head of business development at Pragma to talk about how to ensure a successful live game service launch, and creating the kind of live game environment that keeps players coming back.

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