GamesBeat panel spotlight: How to monetize with alternatives to big spending on user acquisition

It’s getting a lot more expensive getting your game noticed by buying users.

Christine Tao of Tapjoy
Christine Tao of Tapjoy

But in the free-to-play world, growing a large audience for your game is only half the battle. How you monetize those users and provide them with deep engagement opportunities is where the rubber meets the road and determines what apps stand out from the crowd.

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