GamesBeat 2016 explores how to make games accessible, the Blizzard way

When it comes to making mass market games, few companies succeed like Blizzard Entertainment. The division of Activision Blizzard released its Overwatch first-person shooter game on May 24, and within a couple of weeks, the game had more than 10 million users. Since then, the game has only gotten bigger and more talked about.

We’re going to hear about the Blizzard way of doing things at GamesBeat 2016, where Gio Hunt, executive vice president of corporate operations, will do a fireside chat with GamesBeat’s community manager Mike Minotti. One of Mike’s favorite pastimes is figuring out new ways to insult GamesBeat news writer Jeff Grubb.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.