GamesBeat 2015 tackles how to crack the Asian markets

China is becoming an essential market for game companies, as it has become the world’s largest gaming market. South Korea, Japan, and the rest of Asia are also strategic regions. But how do you crack into it?

Jeff Hilbert of DDM
Jeff Hilbert of DDM

We’ll explore that topic with our breakout session, “Cracking the Asian Market,” at our GamesBeat 2015 event, located at the Grand Hyatt Union Square on October 12 and October 13 in San Francisco. You can sign up for it now.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.