Gameloft tries the slower, high-quality approach with Dungeon Hunter 5

Like other big mobile game publishers, Gameloft is slowing down its rapid-fire game releases. The French company is focusing on getting its games right in a market where quality is rising, and that is how it has approached the upcoming launch of its iOS and Android dungeon-crawler Dungeon Hunter 5.

If all goes well, the new game will be one of the best ways to get a Diablo-like hack-and-slash experience on a tablet or smartphone. Gameloft has invested heavily in this fantasy game, which is the first new Dungeon Hunter since 2013. It is part of the French company’s continuing efforts to stay at the top of the heap of the $25 billion mobile game industry (based on Newzoo estimates).

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.