Game Thinking wants to help product designers unlock their creativity

Amy Jo Kim is a famous game designer who helped fashion some wondrously creative works such as The Sims, Rock Band, and Covet Fashion. And now she is extracting what she calls “Game Thinking” from the process of making games, and she’s applying it to other kinds of product design.

In years past, a superficial version of this was called “gamification.” But it turned out to be a bust, largely because it’s hard to bolt on game-like features onto products that are already designed. Kim believes Game Thinking is really more about a process, where you use playtesting, learning, and communication with super fans to get a product right before you launch it.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.