Game execs recommend 32 practices for fostering creativity and diversity

A lot of executives say they believe in diversity and creativity, but they don’t always know how to promote it inside their companies. At our GamesBeat 2016 conference, a panel of game industry veterans talked about how creativity can foster diversity, and vice versa.

The panel included Megan Gaiser, co-CEO of Spiral Media Ltd. and principal at Contagious Creativity. For many years, Gaiser ran Her Interactive, the maker of Nancy Drew video games, which sold more than 9 million copies over time.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.