The International Game Developers Association is measuring the “crunch time” practices, or mandatory uncompensated overtime required to finish games, at major game companies.
The group is measuring crunch time by surveying employees, and it will report on the companies with the best crunch time practices later this year. And next year, the IGDA will reward the companies that are doing the best. If companies refuse to change, the IGDA might publicly report companies that continue to force employees to work uncompensated crunch time.
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