Game dev group targets ‘crunch time’ practices at blockbuster game publishers

The International Game Developers Association is measuring the “crunch time” practices, or mandatory uncompensated overtime required to finish games, at major game companies.

The group is measuring crunch time by surveying employees, and it will report on the companies with the best crunch time practices later this year. And next year, the IGDA will reward the companies that are doing the best. If companies refuse to change, the IGDA might publicly report companies that continue to force employees to work uncompensated crunch time.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.