Freejam Games’ development strategy turns players into robot builders

Presented by Intel


Freejam’s CEO/Game Director Mark Simmons

A few years ago, Mark Simmons was toiling away at game-development jobs at a work-for-hire contract studio. He enjoyed that he was working with friends, but he wasn’t excited by the restrictions imposed by such a situation: tight budgets, tough time schedules, and, most of all, that he was working on other people’s games.

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