Female gamers improve faster than men in Dota 2.

Women are better at improving at Dota 2 than men

Women gamers are better at improving their skills compared to men when it comes to playing Valve’s Dota 2 game, according to AI-based game coaching company Gosu.ai.

That’s one of the findings in a survey of nearly 5,000 gamers who play Dota 2, a popular multiplayer online battle arena (MOBA) game, where the goal was to understand what factors separate the good and the bad players.

Gosu.ai has a virtual AI assistant that analyzes gaming behavior and suggests training matches, weapons, strategies, and more so users can better improve their skills. It’s basically a video game coach, powered by machine learning.

The data was based on a matchmaking system, which aims to ensure parity and challenge in gameplay so high-skilled players aren’t competing against beginners (and thus not improving).

On average, Gosu.ai users win more and raise their matchmaking ratings (MMR) — which correlate directly with skill level — substantially every month. But among those surveyed, the majority of which play games primarily to win, the 4 percent of respondents who were women had a 44 percent higher win rate on average.

Newell in Dota 2.

Meanwhile, other fascinating social and demographic factors related to improving gaming skills were also revealed:

  • The higher your skills in foreign languages, the slower your skills improve.
  • The rating growth rate of players who said they had a wife was half that of other respondents.
  • People without a university degree, people who don’t travel, and people who play sports increase their ratings faster.
  • Similarly, having a job also slows growth. This and the lack of travel offer a relatively obvious lesson: the best way to improve is to play a lot.
  • Meanwhile, higher spending, whether on vacation, PC games, or in-game purchases, did not indicate faster skill improvement.

“This survey offers additional insight — much of it actionable — on what can help gamers go from good to great, or losses to wins, which is the entire idea of our algorithms, products, and company overall,” said Alisa Chumachenko, CEO of Gosu.ai, in a statement. “I’m among the 700 million people in the world playing hardcore competitive games and, several years ago, found it extremely challenging to improve my skills. My solution was to build a personalized gaming coach based on machine learning and AI — and now we can use those platforms for projects like this survey, which offer even more data on what makes users win and improve.”

Gosu.ai currently offers three assistants — for Dota 2, Counter-Strike: Global Offensive, and PlayerUnknown’s Battlegrounds (PUBG). The assistants also help players prepare for the game itself by suggesting gear sets, starting items, and offering ideas on how to play against certain enemies. Gosu.ai has 25 employees.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.