Beamable’s Jon Radoff, Inworld AI’s Kylan Gibbs, Berkeley Synthetic’s Matt White and Hidden Door’s Hilary Mason sat down at the GamesBeat Summit to talk about generative AI’s potential in games, now and in the future.
There’s one thing we can all probably agree on when it comes to AI in games. Anything a human might oversee in a game experience has the potential to overwhelm a human from complexity. The perception of generative AI in games is mostly aimed at work usage. A lot of the conversation there focuses on creation, and how it might impact working folks.
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