Ex-Bungie chief says making new mobile shooter was almost as tough as creating the first Halo

Mobile games appear to be simple compared to their bigger, flashier cousins on consoles. But one developer maintains making his first app for smartphones and tablets was harder than making one of the biggest first-person shooters of all time.

Industrial Toys is launching its Midnight Star shooter game for iOS today after three years of development. Bungie cofounder Alex Seropian said in an interview that the task of creating the mobile game was almost as hard as creating the original Halo. The ambition of Industrial Toys is to bring the fun of hardcore console-like games to the $25 billion mobile gaming market, where casual fare such as Candy Crush Saga has ruled. If anyone has a chance of bringing hardcore games to mobile, it’s people like Seropian, whose Halo series from Bungie has sold more than 60 million copies.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.