Etermax launches Trivia Crack X with personalized trivia quizes

Trivia Crack has been a huge mobile game hit with more than 200 million users. And now Etermax, the Buenos Aires company that created the original, is following it up with Trivia Crack X.

Trivia Crack X is a new social tool for creating and sharing fun animated trivia on social media. It is available on iOS and Google Play.

“We already know Trivia Crack users love to share their achievements and successes, but we also have a huge community of more than 1.5 million authors who suggest questions on a daily basis,” said Maximo Cavazzani, Etermax’s CEO, in a statement. “With Trivia Crack X, people can have fun generating personalized trivia with images or video and share them with friends.”

Just by uploading an image, users can create their own trivia regarding fun moments, curiosities or day to day life, such as: “Who is the worst cook from the group?”, “Who’s the cutest dog?”, or “Who drank a little too much last night?” When finished, they will be able to share them on social media or through messaging apps like WhatsApp or Messenger.

Trivia Crack X is a stand-alone app available in 20 languages: English, Spanish, Portuguese, French, Italian, Russian, Turkish, Finnish, Catalan, Greek, Japanese, Chinese (traditional and simplified), Korean, German, Danish, Norwegian, Dutch, Swedish, and Hindi.

Founded in 2009, Etermax is an Argentinian company that develops mobile games independently. The company has 180 employees, and it is self-funded. Some of its titles include Aworded Crack, Word Crack, FC Barcelona Trivia Fans, Real Madrid Trivia Fans, Trivia Crack, and Trivia Crack Kingdoms.

Trivia Crack, the company’s star product, was considered one of the “Best of 2014” by Google Play and the App Store. The following year, Apple included it again in its “Best of 2015” list. On its peak day, it saw more than 800,000 downloads, and it has become the world’s fifth most-played game.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.