The darker areas have the most video game jobs.

ESA: Games directly contributed $40.9 billion to U.S. economy and employed 143,045 people in 2019

The Entertainment Software Association (ESA) has released a new economic impact report today for the U.S. video game industry that says gaming directly generated economic output of $40.9 billion in 2019 and provided direct employment to 143,045 people.

Total income generated across the game economy totals $35.28 billion, including $17.37 billion in direct compensation to video game industry workers (equivalent to $121,459 in compensation per worker). The figures the game industry indirectly supports are even more impressive at $90.3 billion, and it makes sense that number should only rise in 2020, given the growth of gaming as a lifesaver during the pandemic. According to the ESA, this report includes as much of the game industry as it could measure — triple-A, double-A, indie, mobile, and so on.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.