Fable told the story of Lucy in three VR chapters of Wolves in the Walls.

Emmy-winning Fable debuts final chapter of Wolves in the Walls VR story

Fable Studio is releasing the final chapter of its Emmy Award-winning Wolves in the Walls virtual reality series. The San Francisco studio’s Wolves in the Walls Chapter 3: They’re Everywhere! is available today in the Oculus Store.

During the course of the development of the three-part series, Fable Studio took a new approach to Lucy, the girl who is the main character of the VR series. The team decided to pivot from making virtual reality experiences to focusing on “virtual beings,” or lifelike characters who feel like they’re emotionally connected to you and have artificial intelligence.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.