This week, Electronic Arts delivered its Q3 financial results, for which it has been preparing investors for bad news for several weeks. While EA Football Club missed expectations, the company seemingly expected more from single-player RPG Dragon Age: The Veilguard after its critical success, which failed to manifest into sales success. At the quarterly earnings, Wilson theorized that the market has changed and consumers want more live-service mechanics in their games while stopping just short of tying Dragon Age: The Veilguard to the thought.
“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,” Wilson said on the call.
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