Garrett’s been hitting the multiplex in the decade since Thief: Deadly Shadows.
The team at Eidos Montreal didn’t keep their influences strictly to the original Thief trilogy for its franchise reboot (due out on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on Feb. 25). I ran a few questions by game director Nicolas Cantin after playing it and found out that many things — from the area design to lead character Garrett’s new style — drew inspiration from the movies. Particularly the extravagantly dark films of Alex Proyas and Tim Burton.
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