It’s a development term you may have heard before: the design document. But one game-making consultant believes that if you have an idea of what your game is but keep it in Microsoft Word or a physical binder, it’s probably not going to do you any good.
Developers should put their design documents up on the wall, said Evan Hirsch, the founder of consulting company Engine Co. No. 4. During a presentation at the GamesBeat 2014 conference in San Francisco earlier this week, Hirsch explained a number of things that studios could do to prevent a project from spinning out of control. One of the big things he touched on was making sure that everyone working on a game understands what it is.
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