Fifteen years feels like an eternity in the game industry. Looking back at February 2006, we were at the end of the PlayStation 2/Xbox era, Steam wasn’t a PC gaming juggernaut yet, and World of Warcraft was the biggest beast on the block.
That’s also when Turbine launched Dungeons & Dragons Online, the tabletop franchise’s first modern MMORPG (folks, don’t forget that Neverwinter Nights was the first online role-playing game to have graphics, way back in 1991).
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