Hypercasual games are simple games that can reach the broadest audiences on mobile devices, and they can be made almost anywhere. The latest company to prove that is Ducky, a nine-month-old company in Russia whose games have been played 145 million times and generated $1 million a month in revenue.
Ducky’s small team is geographically dispersed. and it works with external game developers to create a factory focusing on hypercasual mobile games. The business is profitable, and the company has been able to raise $1 million in funding, said Ducky CEO Ivan Fedyanin in an interview with GamesBeat.
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