Dreadnought’s lead producer breaks down big ships and the evolution of online payment models

The idea behind Dreadnought is something I’ve wanted in video games since I spent my mornings watching Star Blazers before rushing off to elementary school — big spaceships with big guns blasting one another to smithereens.

Seems I’m not the only one. Mike Barr used to watch it after school (note: Star Blazers is the English localization of Space Battleship Yamato, one of the seminal sci-fi anime series from Japan). Dreadnought’s capital ship battles drew him to Six Foot, the studio working with publisher Grey Box and Yager Development (the Spec Ops: The Line studio) on the free-to-play multiplayer game. It’s in a closed beta test for PC, and it’s entering a similar test phase on the PlayStation 4.

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