At CES 2026, Doublepoint announced two major launches: a $249 Doublepoint Developer Kit for wearable gesture development and WowPlay, a new freemium app that brings wrist-based gesture controls to Android and WearOS devices.
The Doublepoint Dev Kit, now available for preorder and shipping in Q2 2026, is designed to give developers and OEMs hands-on access to the company’s wrist-based gesture engine.
Delivered in a flexible reference-band form factor, the kit supports subtle interactions such as tap, pinch-and-hold, and swipe gestures that can be used across smart rings, wristbands, and smartwatches.
It also marks the first time Doublepoint has offered its hardware directly to the public, lowering the barrier for experimentation across the wearable ecosystem.
From a technical standpoint, the kit is built around Ambiq’s Apollo510 system-on-chip, which enables continuous, on-device gesture recognition while maintaining low power consumption. Doublepoint said its optimized machine-learning models can run directly on standard wearable sensors without requiring specialized hardware or significantly impacting battery life.
Motion tracking is handled by an inertial measurement unit from STMicroelectronics, while optical sensing technology from ams OSRAM detects subtle tendon movements to improve gesture accuracy.
“Doublepoint’s Dev Kit shows how advanced motion sensing can enable precise, always-on gesture control on the wrist,” Simone Ferri, APMS Group vice president and MEMS Sub-Group general manager, said in a prepared statement. “With our LSM6DSV16X inertial measurement unit, Doublepoint’s developers get accurate motion tracking at very low power, making sophisticated micro gesture recognition practical for real-world wearable applications.”
In parallel, Doublepoint is launching WowPlay, a consumer-facing app that demonstrates how its gesture engine can work in daily scenarios. With a simple pinch gesture, users can play or pause media, skip tracks, or adjust volume without touching their phone, an interaction model aimed at hands-busy situations like cooking, commuting, or working out.

WowPlay runs on existing WearOS devices and pairs with a companion Android app, allowing users to try gesture-powered controls without new hardware.
WowPlay follows Doublepoint’s earlier success with WowMouse, which earned recognition on TIME’s Best Inventions 2025 list. The new app is offered as a freemium experience, with a $6.99 premium upgrade unlocking additional features, positioning it as both a consumer utility and a showcase for developers interested in integrating gesture controls into their own apps.
“As wearables become the home for AI assistants and AR overlays, intuitive interaction is the missing link,” Ohto Pentikäinen, Doublepoint chief executive officer, said in a prepared statement. “We built WowPlay to make everyday tasks easier, and with the Doublepoint Kit, we’re giving the entire industry the ability to build microgesture experiences without requiring special sensors. Our software runs on the devices people already use.”
At CES, Doublepoint is demonstrating both products across a range of use cases, including media control, AI assistant activation, gaming inputs, smart home interactions, and augmented reality scenarios involving Snap Spectacles. The company says these demos are intended to show how wrist-based microgestures can function as a lightweight alternative to touchscreens, voice commands, or handheld controllers.
More broadly, Doublepoint is pitching its technology as a sensor-agnostic, cross-platform gesture layer that can scale alongside the growing role of AI in wearables. As devices increasingly serve as gateways to AI assistants and ambient experiences, the company believes subtle, always-available gestures could become a natural interface for interacting with digital systems without breaking immersion.