Doom Eternal has plenty of green goo.

Doom Eternal: Aggression solves every problem

In many games, speed and power are often tradeoffs. You don’t get both. But in Doom Eternal, they go together, and this leads to a different kind of first-person shooter. The faster you go, the harder you are to kill … and the more likely you are able to reap the power you need to take down enemies.

In Doom, id Software’s developers figured out how to get players out of cover and into the fight by rewarding them for aggressive play. And Doom Eternal takes that to the next level, said creative director Hugo Martin in an interview with GamesBeat.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.