In many games, speed and power are often tradeoffs. You don’t get both. But in Doom Eternal, they go together, and this leads to a different kind of first-person shooter. The faster you go, the harder you are to kill … and the more likely you are able to reap the power you need to take down enemies.
In Doom, id Software’s developers figured out how to get players out of cover and into the fight by rewarding them for aggressive play. And Doom Eternal takes that to the next level, said creative director Hugo Martin in an interview with GamesBeat.
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