Divekick

Divekick's two-button fighting and in-jokes limit its appeal (review)

Divekick’s appeal is that players only use two buttons — for everything. Add in countless in-jokes, and it’s a play on fighting games and their circuits. The character S-Kill, for instance, is a parody of former Capcom community manager Seth Killian. Others have similar origins, but nearly all of them are caricatures, which makes Divekick (out today for PlayStation 3, PlayStation Vita, and PC from Iron Galaxy Studios) a fighting game fan’s dream — at least in theory.

It’s not quite.

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