Like my colleagues at GamesBeat, I spent every hour of this year’s Game Developers Conference frantically running from one meeting to another. Unlike them, I didn’t focus on the talks and personalities of the industry but on the games themselves.
The good part about this is that I got to see a lot of cool stuff. The bad part is that I am only one man and there are hundreds of games out there. I can only write so many full blown articles before my fingers fall off and my brain stops finding witty ways of saying word stuff.
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