This may not come as a surprise to those watching trends in mobile, but the cost of acquiring a new smartphone or tablet gamer in October exceeded the average revenue companies got from that player.
The numbers from a new market research study suggest that mobile game makers should be cautious about how much they spend on acquiring new players, particularly if their free-to-play mobile games generate an average amount of revenue. SuperData, a New York-based market research firm, warns that we may see a “bloodbath” as companies try to spend too much money getting players who don’t spend enough.
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