DeltaDNA and Earplay will provide analytics on voice-enabled games and apps.

DeltaDNA and Earplay bring analytics to Amazon and Google voice-based apps and games

DeltaDNA and Earplay are bringing advanced analytics to Amazon and Google voice-based games and apps.

The integration of DeltaDNA’s analytics enables Earplay users to better optimize the player experience, boost engagement and drive in-content spending, with more tools and services set to roll out in the coming months. The idea is to enable a new economy of voice-based applications based on devices such as Amazon Alexa or Google Assistant.

The Edinburgh, Scotland-based DeltaDNA is an analytics and player management company, while Earplay focuses on interactive audio publishing platform. With the partnership, DeltaDNA’s rich analytics and customer relationship management tools will be made available through the Earplay dashboard.

Earplay will bring users a build a detailed picture of how users engage with their content. Access to rich player data, via the DeltaDNA integration, means that content creators will now be able to better optimize the player experience, boost engagement and drive in-content spending.

Not since the smartphone has a tech device experienced such a rapid rate of adoption as the smart speaker. In just 12 months the number of smart speakers in U.S. households has surged by 119 million to 157 million, with one in four American’s now owning a smart speaker.

Audio content developers have a chance to create compelling experiences to meet this rapidly growing audience. DeltaDNA and Earplay will be rolling out a range of additional tools and services, as the use of advanced analytics becomes core to the development of engaging audio experience.

DeltaDNA’s analytics find use from companies such as Viacom, 505 Games, and Bandai Namco. Earplay’s content creation tools are used by Universal, Amazon Studios, USANetwork, Capstone, and Xandra.

Mark Robinson, CEO of DeltaDNA, said in an email, “The voice-activated content sector is an exciting market with huge growth potential and reminds me a lot of the early days of free-to-play mobile games when player engagement and retention was and still is absolutely everything. “Therefore, it goes without saying that we’re delighted to be partnering with the leading development engine in this sector, to provide Earplay users with analytics tools to help take their user experience to the next level.”

Jon Myers, CEO of Earplay, said in a statement that companies that build and maintain voice content require immediate and granular feedback on user behavior in order to succeed in the growing market.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.