Humans are going to be a tough enemy in Days Gone.

Days Gone hands-on — How to deal with hundreds of fast zombies

I’ve been excited about Bend Studio’s Days Gone since I first saw it at the Electronic Entertainment Expo (E3) in 2016. But the game has its skeptics (including some members of the GamesBeat staff) who think it is a generic zombie game. They don’t care that it’s set in the Oregon woods or that you can ride around a cool motorcycle and face zombie animals like wolves or bears.

As I noted in a previous demo, Sony’s Bend Studio team has heard the criticism that we already have too many zombie games, including some from Sony’s Naughty Dog studio that are among the finest games with the walking dead ever made. Nobody wants to create just one more zombie apocalypse game, even if it features a different setting from the usual urban rubble. Regarding zombie saturation, Days Gone creative director John Garvin said in an earlier interview that is like saying that “superheroes are played out.”

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.