Days Gone dev on zombie saturation: It’s like saying ‘superheroes are played out’

The creators of Days Gone have heard the criticism that there are too many zombie games out there, including some from Sony’s Naughty Dog studio that are among the finest games with the walking dead ever made. Nobody wants to create just one more zombie apocalypse game, even if it features a different setting from the usual urban rubble.

I played the latest build of Days Gone, making my way through a level about an hour into the game. After starting with a narrative experience, Days Gone shifts into a kind of open world in the Oregon woods, where you can choose a variety of missions aimed at improving your chances of survival despite scarce resources. Then I sat down with John Garvin, the creative director at Sony Interactive Entertainment Bend Studio, for an interview. Sony will likely show this part of the game at its booth at the Electronic Entertainment Expo (E3) in mid-June.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.