Days Gone is Bend Studio's take on the post apocalyptic zombie genre.

Days Gone creative director John Garvin interview — Zombies aren’t the only danger in the apocalypse

Days Gone is shaping up to be one of Sony’s big single-player PlayStation 4 exclusives for 2019. The title comes out this spring, and with luck it will be received as a fresh take on the zombie apocalypse genre. The game pits the hero, Deacon, against a full horde of zombies (dubbed Freakers) — as many as 500 of them — that he must destroy or escape as he tries to survive as a bounty hunter in the post-apocalyptic Oregon woods.

The world of Days Gone is a dangerous place, with predatory humans, zombie wolves that can catch a motorcycle, and Freakers who will come running as soon as they hear a sound. I got to see the latest build of the game at a Sony event in San Francisco. In that demo, it was clear that the woods were a dangerous place with the occasional human enclave trying to survive amid the waning of civilization.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.