David Vonderhaar’s expert advice on how to get ahead in Call of Duty: Black Ops II multiplayer (exclusive interview)

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In just a couple of weeks, Activision Blizzard‘s Call of Duty: Black Ops II will debut in a bid to continue the series’ record as the fastest-selling video game of all time. To do that, the multiplayer version of the game will have to hold the attention of gamers for months as they frag each other with all sorts of weaponry. And the responsibility for getting multiplayer right lies with David Vonderhaar, the game design director at Treyarch, the studio that is making Black Ops II.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.