
In just a couple of weeks, Activision Blizzard‘s Call of Duty: Black Ops II will debut in a bid to continue the series’ record as the fastest-selling video game of all time. To do that, the multiplayer version of the game will have to hold the attention of gamers for months as they frag each other with all sorts of weaponry. And the responsibility for getting multiplayer right lies with David Vonderhaar, the game design director at Treyarch, the studio that is making Black Ops II.
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