Cyberpunk 2077 supports cross-buy for Xbox One and Xbox Series X.

Cyberpunk 2077 postponed another 21 days until December 10

CD Projekt Red announced today that it has delayed Cyberpunk 2077, one of the most anticipated and ambitious games of the year, by another 21 days until December 10. While it’s not a long time, it will give some important breathing room to other major releases coming in the same window.

The postponement is the latest in a series of delays for the game, which is like a science fiction version of Grand Theft Auto. CD Projekt Red said in a tweet that it offered its “humble apologies,” as the challenge is shipping the game on current-generation and next-generation consoles, as well as the PC. The company is preparing the game for nine platforms, including on Google Stadia, while working from home.

Cyberpunk 2077’s release date has bounced around a lot this year. It was originally set for release in April, but the pandemic messed up that plan. It was delayed until September 17, and then again until November 17, and now one more time.

Cyberpunk 2077 has evolved over time from a current-generation game to a next-generation release, the company said, and it wants everything to run smoothly on all versions.

“We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do,” the company said.

The game did pass its “gold master” milestone some time ago, but the team has still been squashing bugs and readying a Day Zero patch.

“This is the time period we undercalculated,” Adam Badowski and Marcin Iwinski said in the tweet.

Among those breathing a sigh of relief now are the makers of titles such as Call of Duty: Black Ops — Cold War, The Pathless, Watch Dogs: Legion, Godfall, Dirt 5, Assassin’s Creed: Valhalla, and dozens of other big games being released in November. While it is happening by accident, the effect could be a more sane release schedule and the prospect of a longer selling cycle for holiday games. It could also push video game sales higher in the all-important month of December.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.