We’ve heard a lot about the indie developer fairy tale of Cuphead and Studio MDHR, a tiny studio whose first game went platinum when it debuted in the fall of 2017.
But to me, the inspiration around this story never gets old. Indie dev champion Rami Ismail went on stage at Gamelab in Barcelona to interview Maja Moldenhauer of Studio MDHR about the making of Cuphead. It’s a sign that games are still a very creative business, and if you come up with a creative idea — even if it doesn’t start out seeming very creative — and if you respond to what fans want, then it can come to fruition, become a hit, and take you to the top of the industry. And that can happen even when the industry is dominated by companies like Ubisoft with 12,000 developers.
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