Maja Moldenhauer of Studio MDMR.

Cuphead is the indie fairy tale that never gets old

We’ve heard a lot about the indie developer fairy tale of Cuphead and Studio MDHR, a tiny studio whose first game went platinum when it debuted in the fall of 2017.

But to me, the inspiration around this story never gets old. Indie dev champion Rami Ismail went on stage at Gamelab in Barcelona to interview Maja Moldenhauer of Studio MDHR about the making of Cuphead. It’s a sign that games are still a very creative business, and if you come up with a creative idea — even if it doesn’t start out seeming very creative — and if you respond to what fans want, then it can come to fruition, become a hit, and take you to the top of the industry. And that can happen even when the industry is dominated by companies like Ubisoft with 12,000 developers.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.