Crytek’s Hunt: Showdown is where the hunter becomes the hunted

If you’re afraid of the dark, Hunt: Showdown is going to scare you. Crytek’s new monster-hunting game is an intense, tension-filled experience where a pair of human bounty hunter players have to track down and kill a monster. Not only that, you have to do it before four other human duos get there first in a landscape that is almost pitch black. Then you have to collect the bounty and escape the map, even as all of the other human players close on you once you slay the monster.

It’s a combination of player-versus-environment and player-versus-player. In fact, it’s a great strategy to watch another team take down the monster and then shoot them to steal the bounty. The action takes place in the dark, where you can light a lantern but then expose yourself to other players. It’s a case where the hunter becomes the hunted.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.