Consumer spending on Christmas grew 8% to $210 million in 2019.

Consumer spending on mobile games grew 8% to $210 million on Christmas

Consumer spending on mobile games grew 8% to $210 million on Christmas, according to a report by mobile analyst firm Sensor Tower.

That was up from $195 million last year. U.S. mobile gamers spent $58 million, or 2% more than Christmas 2018. And mobile games accounted for 76% of worldwide app spending on Christmas and 73% of U.S. spending.

PUBG Mobile was the top-grossing mobile game on Christmas, making $8.5 million worldwide and growing 431% from a year ago.

Spurred by new device sales, first-time mobile users, and consumers flush with gift-card credit, worldwide spending across the App Store and Google Play on Christmas topped $277 million according to Sensor Tower estimated. This represented combined year-over-year growth of 11.3% for the stores, which brought in a total of $249 million in user spending on the same day in 2018.

Sensor Tower’s Christmas spending estimates for mobile apps and games.

Consumer spending in apps and mobile games on Christmas accounted for about 5% of all revenue generated by the stores for December, which reached nearly $5.1 billion globally, Sensor Tower said. This was 8% greater than the approximately $4.7 billion spent across both platforms during December 2018.

The majority of mobile spending on Christmas, approximately $210 million, was focused on the games category.

Non-game apps accounted for approximately 2% more of all spending this Christmas compared to a year prior, bringing in an estimated $67 million. This reflected year-over-year growth of about 24% from $54 million. Entertainment category apps, which include streaming video services such as Disney+ and Tencent Video, accounted for the largest portion of non-game spending — 24% — on the App Store, while 16% of Google Play revenue outside of games came from that store’s top-earning category for the day, social.

The top non-game app for overall spending on Christmas was Tinder, with $2.1 million in revenue globally. Apple’s App Store accounted for 70% of spending between the two platforms at $193 million, growing about 16% from a year ago. Approximately $84 million was spent on Google Play, which represented Y/Y growth of 2.7 percent.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.